SynCraft Pro should sell
server convenience, not access to play.
The clean product story is simple: SynCraft remains a free Minecraft launcher for players. Pro becomes a paid upgrade for local server operators who want setup automation, process controls, license-backed updates, and a real support path.
Server-first feature set
Position Pro around local server setup, management, diagnostics, and recovery instead of locking away basic launcher functionality.
Licenses without friction
Sell a straightforward Pro key first, then layer on account recovery and device management once sales volume justifies it.
Support that reduces churn
Keep changelogs, setup docs, FAQs, and license help in one place so buyers have a clear path after purchase.
Start with a simple paid upgrade
Add account-backed recovery and history
Keep the launcher simple. Let the website own the commercial layer.
User buys SynCraft Pro on Syntax Forge.
Syntax Forge delivers a signed receipt email with the license key and activation instructions.
The launcher accepts the key and validates it against a website-owned licensing endpoint.
Support, changelog, download access, and recovery all point back to the customer portal on Syntax Forge.
Marketing, checkout, licensing, docs, and support belong in one trusted hub.
That separation keeps SynCraft focused on launch and activation, while the website handles the product story, trust signals, order history, refunds, policy pages, and customer recovery flows.